Contents:
4 Stacks of Betting Chips (96 Pcs.)
1 De Luxe Playing Board with (9) compartments
and storage areas.
TO BEGIN:
From three to eight players can participate.
Each player draws a card, and whoever draws the highest card becomes the
dealer. (Two is low and ace is always high in Michigan Rummy).
THE CHIPS:
Before each hand, each player except the
dealer places a single chip into each of the eight compartments and the
bonus area in the center of the board. The dealer places two chips into
each area. (Chips may be given different values according to color).
THE DEAL:
The dealer deals out all the cards in the
deck beginning from his left by giving each player, including himself,
one card and in addition dealing one dummy hand which is dealt at the end
of each round. It is not necessary for all players to receive the same
amount of cards. The dealer has the right to either exchange the dummy
hand for his own, providing his original hand does not contain any bonus
cards (as illustrated on the playing board) or to sell the dummy hand to
the highest bidder. Only players whose hands do not contain bonus cards
may bid for the extra hand. The dealer keeps the chips paid for the extra
hand. The player who buys the extra hand plays only that hand. The extra
hand is never seen except by the player who uses it.
THE PLAY:
The player to the left of the dealer plays
first. He can play any suit but must play the lowest card in that suit
in his hand. The player holding the next highest card in sequence in the
same suit plays it, and so on, until the sequence is halted either by the
ace or by a card in the dummy hand. When the sequence ends, the player
who made the last move begins the next series by discarding the lowest
card in a suit of the opposite color of the last sequence. If he has no
such card the turn passes to the left.
EXAMPLE:
A player played the black ten of spades.
The sequence was halted because the Jack of Spades was in the dummy hand.
The same player therefore started a new sequence by leading his red three
of hearts. If by chance this player and no other player had a red card
in their hands. The play returns to the first player who may then play
a card of the same color.
MONEY CARDS:
A player may collect on a money card only
when he discards that money card during the proper sequence of play. Whenever
he does play a money card, he collects all those chips in the designated
compartment. Some money cards (7, 8, 9) of any suit or Q, K of Hearts
must be played in sequence.
PENALTIES:
If a player leads a card which is not the
lowest card in that suit, he must pay one chip to each player and may not
collect for any money cards he plays following this error for the remainder
of the hand.
If a player fails to play a card when he is
able to, thus causing a sequence to end, he may not collect on any money
cards for the remainder of the hand. If the hand ends with chips still
on the money card of the suit of a card illegally withheld, the offender
must pay an equal amount of chips as those in the compartment to that player
(if any) who still holds the money card. If the offender is the first to
go out, he cannot collect any bonus chips, and the game continues.
OBJECT OF THE GAME:
1. To discard all of ones cards.
2. To play a bonus and collect from the board.
The first player to play out all of his cards collects all the chips in
the center jackpot area. Any bonus chip not collected at the end of a hand
remains there through the next pot or pots. At the start of a new hand,
each player again places a chip into each compartment. In addition to the
jackpot, the first player to go out collects one chip from each player
for each card they hold in their hands.
The chips in the compartment labeled "poker
pool" are awarded to the player at the end of a game who has the highest
ranking poker hand composed of the cards remaining in his hand.
3. After the last pot, the chips remaining
on the board are divided equally among all players.
NOTE: Cards should be discarded on top of
one another in front of each player and should not be looked through by
any player.
Good Luck and remember Pressman means
Quality.
We appreciate your comments on Michigan
Rummy.
Please include your address with your correspondence
to:
Pressman Toy Corp.
Dept.: Michigan Rummy
745 Joyce Kilmer Ave.
New Brunswick, NJ 08901
Or E-mail us at: Custserv@Pressman-Toy.Com
Our Customer Service number is 1-800-800-0298.
Calls are accepted Monday through Friday
from 10:00 am until 4:00 pm EST.
© 1998 Pressman Toy Corp., New York,
NY 10010
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